![]() They cause a hell of a racket, so you can't hear what's going on. For a start they obscure your vision (and some players will no doubt use that to their advantage). And when you're caught in one they proper mess things up. Rather, they move about the map, affected by the direction of the wind. You can see the storms, which have various categories of intensity, in the distance as you're playing, and on the map as white circles. ![]() Scavengers' dynamic weather system is perhaps the best thing about the game. But uplinks in use cast a bright beam of light into the sky. Do you go for that uplink to bank your datapoints? You can see why this is a popular strategy - uploaded datapoints can't be stolen by enemies who kill you. Uplinks let you bank your datapoints, so even if you die you retain them.Īll the while, you need to plan your steps carefully, simply because getting caught in a storm can have such a devastating effect. Only then did my team switch to focus on gathering datapoints. I'm not sure this is how matches will play out after the game comes out, but in my preview the early focus was on racing to level up my character so I could upgrade my shield and craft my signature weapon. Each character has a different signature weapon, for example a hand cannon, a shotgun, a sniper rifle, that kind of thing. Certainly in the early to mid-game, the focus is instead on fighting the AI and scavenging for enough resources to be able to upgrade things like your shield, and then craft your signature weapon. ![]() Encounters with enemy players are rare for the majority of the match. Really, Scavengers feels big, and I think that has less to do with the size of the map, and more to do with the 60-player count limit. But it doesn't collapse to the point where players are crammed into a tiny area at the end. In classic battle royale fashion, the map does shrink over time as a large border storm collapses inward. There's a lot to consider, a lot to think about before you even get to the point of shooting someone in the face. Strategic sites offer supply drops and the chance to "bank" your datapoints. Elsewhere, there are tactical stashes that contain important items, such as ammo, food, health and scrap. There may be a roaming boss for you to consider. There may be an Outlanders outpost (Outlanders are the cannibalistic remnants of human life on Earth). There may be a Scourge Growth (Scourge are horrible diseased monsters that have emerged on the Earth). Sprinkled on the map are objectives, each presenting an opportunity for more loot and resources, but each with its own associated risk. Other items give you brief respite against the cold. Your maximum stamina depletes over the course of a match as you perform actions such as sprinting, but you can regain it by eating food. You then, as the name of the game suggests, scavenge for loot - weapons, items, resources, things you use to kill stuff and things you use to keep yourself alive.
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